

The FS3 team has done away with invisible walls, so you won't see artificial boundaries in the game.

The brick house honor, however, goes to Italy's defensive midfielder "Rino" Gattuso, who represents stockier, more imposing players.Īlthough we had a fairly good time with the demo before, Sheffield pointed out a few details that we hadn't noticed in the midst of hitting tricks and juking past defenders. Perpetual cover star Ronaldinho represents the middle ground: athletic and agile players who aren't paper thin, but aren't brick houses. England's 6'7" hyper-rhythmic Peter Crouch exemplifies the leaner, lankier players. The game's cover stars seem to accentuate the three player types you'll use. This game's less dark and brooding than the others, and since the players are already larger-than-life figures, the team wanted to make them look exaggerated and superheroic. Conceptually, Sheffield said, the idea behind FS3's look is to get away from the legacy of the past titles. As the myriad players from eighteen nations go through new 'dos on a frequent basis (Beckham, anyone?), it's harder to get coifs right than it is to create proper facial likenesses. "The hardest thing, we've discovered, is that keeping up with hairstyles is a nightmare," said Justin Sheffield, FS3's Associate Producer. However, with a little elbow grease, some ingenuity and gameplay that combines elements from two great titles of last year, FIFA Street 3 might just prove that the third time's a charm. After all, the two prior games weren't exactly cup-qualifying titles.

EA dropped into our offices earlier today to show off updated builds of the sequel. Judging by our glance at a few choice message boards online, hardcore gamers seem to be digging FIFA Street 3 in the wake of its demo release last week on Xbox Live and the PlayStation Store.
